波音游戏-波音娱乐城赌球打不开

Immersive tech project secures HK$14m in funding

 


A cutting-edge project on collaborative learning through immersive visualisation developed by City University of Hong Kong (CityU) and four partner universities has received close to HK$14 million in funding, among which HK$9.7 million is from the University Grants Committee (UGC).

 
The Collaborative Learning through Immersion Project (CLIP) enables students to visualise and interact with real and virtual places at a high level of realism through 3D and 2D graphical representations.
 
“CLIP will take students on a learning journey to places that otherwise would be too far, too distant in time or too dangerous to reach, by using immersive 2D and 3D visualisation,” said project coordinator Professor Christian Wagner of CityU’s Office of the Provost.
 
The aim is to develop software-generated media for 3,000 students studying on 20 or more courses at CityU and its partners—The University of Hong Kong, Hong Kong Baptist University, Hong Kong Polytechnic University, as well as the University of New South Wales (UNSW) in Australia—over the next three years.
 
The learning objects will be tailored to meet the pedagogical needs of course coordinators and curriculum designers at the partner institutions for courses ranging from engineering to cultural heritage and business studies.
 
The idea behind CLIP is that students will be able to learn more effectively by visualising problems, places and people, and interacting with them in innovative ways.
 
“The resulting next-generation classrooms will develop students’ problem solving and lateral thinking skills and provide settings for discovery and innovation,” explained Professor Jeffrey Shaw, Dean of CityU’s School of Creative Media (SCM) and the lead principal investigator on the project.
 
The other two principal investigators are Professor Tsui Kwok-leung, Head of the Department of Systems Engineering and Engineering Management at CityU, and Professor Sarah Kenderdine of the iCinema Research Centre at UNSW.
 
Underlying the CLIP design is the understanding that learning is embedded in doing; unlike traditional forms of learning associated with task and content analysis, the structuring of this immersive learning paradigm is focused on discovery through engagement.
 
“In immersive visualisation, students are not merely onlookers but actors within an information space, where they actively influence the outcomes,” Professor Shaw added.
 
Media enquiries: Mirror Fung, Communications and Public Relations Office (Tel: 3442 6808 or 6183 0853)

YOU MAY BE INTERESTED

Back to top
大发888网址怎么找| 菲律宾百家乐的说法| 冠通棋牌大厅下载| G3百家乐官网的玩法技巧和规则| 澳门赌场视频| 威尼斯人娱乐场wnsrdcylcbywz| 百家乐是不是有技巧| 赌场百家乐官网实战| 易发国际| 百家乐代理商博彩e族| 24山吉凶图| 茅台百家乐官网的玩法技巧和规则 | 摩纳哥百家乐的玩法技巧和规则| 中原百家乐官网的玩法技巧和规则| 真人百家乐官网输钱惨了| bet365扑克| 体球网足球比分| 大发888网页在线游戏| 推二八杠技巧| 百家乐的桌子| 哪个百家乐玩法平台信誉好| 百家乐赢钱| 百家乐小音箱| 永利高百家乐进不去| 百家乐官网怎么玩请指教| 赌博中百家乐官网什么意思| 清原| 百家乐真钱游戏| 王牌百家乐的玩法技巧和规则| 芝加哥百家乐官网的玩法技巧和规则| 百家乐官网制胜法| 百家乐官网娱乐官网网| 免费百家乐官网统计工具| 百家乐注码投注论坛| 百家乐官网高人破解| 百家乐官网游戏网站| 澳门百家乐官网官方网站| 百家乐试玩1000元| 365体育投注| 百家乐官网游戏怎么刷钱| 真钱百家乐游戏排行|